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00010 #ifndef __mitkCUDAFullVR_h
00011 #define __mitkCUDAFullVR_h
00012
00013 #include "mitkCUDAVolumeRenderingIncludes.h"
00014
00015 class mitkCUDAVolumeTexture;
00016 class mitkCUDATFEmptySpace;
00017 class mitkCUDAGridPartition;
00018 class mitkCUDALut1D;
00019 class mitkCUDAPreintegratedLut;
00020 class mitkBasicLightParam;
00021 class mitkVRSceneParam;
00022 class mitkCUDAVRImage;
00023 class mitkCUDADepthBuffer;
00024 class mitkCUDAShadingLut;
00025
00026 class MITK_CUDA_VOLUME_RENDERING_API mitkCUDAFullVR
00027 {
00028 public:
00029 mitkCUDAVolumeTexture* m_Volume;
00030 mitkCUDATFEmptySpace *m_EmptySpaceTest;
00031 mitkCUDAGridPartition *m_GridPartition;
00032 mitkCUDALut1D *m_Lut1D;
00033 mitkBasicLightParam *m_BasicLightParam;
00034 mitkCUDAShadingLut *m_ShadingLut;
00035 mitkVRSceneParam *m_VRSceneParam;
00036 mitkCUDAVRImage *m_VRImage;
00037 mitkCUDAPreintegratedLut *m_PreLut;
00038 mitkCUDADepthBuffer *m_VRDepth;
00039
00040 int m_CudaBlockSize;
00041
00042 bool m_Shade;
00043 float m_SampleDistance;
00044 float m_StdSampleDistance;
00045
00046 mitkCUDAFullVR();
00047 ~mitkCUDAFullVR();
00048
00049 void RenderWithoutGridPartition();
00050 void RenderWithGridPartition();
00051 void Preintegrated_RenderWithoutGridPartition();
00052 void Preintegrated_RenderWithGridPartition();
00053 };
00054
00055 #endif