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mitkGLSLIsosurfaceVRScene Class Reference

mitkGLSLIsosurfaceVRScene - a 3D scene to display isosurfaces from volume datasets. Accelerated with the GLSL interface. More...

#include <mitkGLSLIsosurfaceVRScene.h>

Inherits mitkVis2Scene3D.

Inheritance diagram for mitkGLSLIsosurfaceVRScene:

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Collaboration diagram for mitkGLSLIsosurfaceVRScene:

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List of all members.

Public Member Functions

virtual void RenderGL ()
void SetData (mitkICVolume *data)
void SetDataModified ()
void SetBackGroundColor (float r, float g, float b)
void GetBackGroundColor (float &r, float &g, float &b)
void SetIsovalue (float isovalue)
float GetIsovalue ()
void SetSurfaceColor (float r, float g, float b)
void GetSurfaceColor (float &r, float &g, float &b)
void SetLightDirection (float x, float y, float z)
void SetLightIntensity (float intensity)
void SetLightColor (float r, float g, float b)
void SetAmbient (float value)
float GetAmbient ()
void SetDiffuse (float value)
float GetDiffuse ()
void SetSpecular (float value)
float GetSpecular ()
void SetSpecularPower (float value)
float GetSpecularPower ()
void SetSampleDistance (float sd)
float GetSampleDistance ()
void RotateLightDirection (bool turnOn)
virtual void OnMouseDown (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseUp (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseMove (bool ctrlDown, bool shiftDown, int xPos, int yPos)

Detailed Description

mitkGLSLIsosurfaceVRScene - a 3D scene to display isosurfaces from volume datasets. Accelerated with the GLSL interface.

mitkGLSLIsosurfaceVRScene is a 3D scene to display isosurfaces from volume datasets. Accelerated with the GLSL interface. mitkGLSLIsosurfaceVRScene needs a container subclasses from mitkSceneContainer. You can use mitkGLWindow for the container, or implement your own container.


Member Function Documentation

float mitkGLSLIsosurfaceVRScene::GetAmbient  ) 
 

Get the ambient factor of the material of the isosurface

Returns:
Return The ambient factor of the material of the isosurface

void mitkGLSLIsosurfaceVRScene::GetBackGroundColor float &  r,
float &  g,
float &  b
 

Return the background color of the scene

Parameters:
r Return the red component of the background color.
g Return the green component of the background color.
b Return the blue component of the background color.

float mitkGLSLIsosurfaceVRScene::GetDiffuse  ) 
 

Get the diffuse factor of the material of the isosurface

Returns:
Return The diffuse factor of the material of the isosurface

float mitkGLSLIsosurfaceVRScene::GetIsovalue  ) 
 

Get the isovalue of the isosurface to be displayed.

Returns:
Return the isovalue.

float mitkGLSLIsosurfaceVRScene::GetSampleDistance  ) 
 

Get the sampling distance of ray traversal.

Returns:
Return the sampling distance of ray traversal.

float mitkGLSLIsosurfaceVRScene::GetSpecular  ) 
 

Get the specular factor of the material of the isosurface

Returns:
Return The specular factor of the material of the isosurface

float mitkGLSLIsosurfaceVRScene::GetSpecularPower  ) 
 

Get the specular power of the material of the isosurface

Returns:
Return The specular power of the material of the isosurface

void mitkGLSLIsosurfaceVRScene::GetSurfaceColor float &  r,
float &  g,
float &  b
 

Get the color of the isosurface to be displayed

Parameters:
r Return the red component of the surface color.
g Return the green component of the surface color.
b Return the blue component of the surface color.

virtual void mitkGLSLIsosurfaceVRScene::OnMouseDown int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse pressed event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkGLSLIsosurfaceVRScene::OnMouseMove bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse moved event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkGLSLIsosurfaceVRScene::OnMouseUp int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse released event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkGLSLIsosurfaceVRScene::RenderGL  )  [virtual]
 

The Interface for handling the render event pass by the container

Reimplemented from mitkVis2Scene3D.

void mitkGLSLIsosurfaceVRScene::RotateLightDirection bool  turnOn  ) 
 

Turn this on to enter the light rotation interaction mode.

Parameters:
Whether turn the light rotation mode on.

void mitkGLSLIsosurfaceVRScene::SetAmbient float  value  ) 
 

Set the ambient factor of the material of the isosurface

Parameters:
value The ambient factor of the material of the isosurface

void mitkGLSLIsosurfaceVRScene::SetBackGroundColor float  r,
float  g,
float  b
 

Set the background color of the scene

Parameters:
r Specify the red component of the background color.
g Specify the green component of the background color.
b Specify the blue component of the background color.

void mitkGLSLIsosurfaceVRScene::SetData mitkICVolume data  ) 
 

Set the data object to be rendered

Parameters:
data The data object to be rendered.

void mitkGLSLIsosurfaceVRScene::SetDataModified  ) 
 

Tell the scene the data is modified when any modification is done to the data object

void mitkGLSLIsosurfaceVRScene::SetDiffuse float  value  ) 
 

Set the diffuse factor of the material of the isosurface

Parameters:
value The diffuse factor of the material of the isosurface

void mitkGLSLIsosurfaceVRScene::SetIsovalue float  isovalue  ) 
 

Set the isovalue of the isosurface to be displayed.

Parameters:
isovalue The isovalue.

void mitkGLSLIsosurfaceVRScene::SetLightColor float  r,
float  g,
float  b
 

Set the color of the light source

Parameters:
r Specify the red component of the light source color.
g Specify the green component of the light source color.
b Specify the blue component of the light source color.

void mitkGLSLIsosurfaceVRScene::SetLightDirection float  x,
float  y,
float  z
 

Set the light direction

Parameters:
x Specify the x component of the light direction.
y Specify the y component of the light direction.
z Specify the z component of the light direction.

void mitkGLSLIsosurfaceVRScene::SetLightIntensity float  intensity  ) 
 

Set the light's intensity

Parameters:
intensity Light's intensity

void mitkGLSLIsosurfaceVRScene::SetSampleDistance float  sd  ) 
 

Set the sampling distance of ray traversal.

Parameters:
sd The sampling distance of ray traversal.

void mitkGLSLIsosurfaceVRScene::SetSpecular float  value  ) 
 

Set the specular factor of the material of the isosurface

Parameters:
value The specular factor of the material of the isosurface

void mitkGLSLIsosurfaceVRScene::SetSpecularPower float  value  ) 
 

Set the specular power of the material of the isosurface

Parameters:
value The specular power of the material of the isosurface

void mitkGLSLIsosurfaceVRScene::SetSurfaceColor float  r,
float  g,
float  b
 

Set the color of the isosurface to be displayed

Parameters:
r Specify the red component of the surface color.
g Specify the green component of the surface color.
b Specify the blue component of the surface color.


The documentation for this class was generated from the following file:
Generated on Tue Feb 25 15:02:55 2014 for MITK (Medical Imaging ToolKit) by  doxygen 1.4.3