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mitkCUDAFullVRScene Member List

This is the complete list of members for mitkCUDAFullVRScene, including all inherited members.

AddObserver(mitkObserver *observer)mitkObject
AddReference()mitkObject
BreakOnError()mitkObject [static]
DebugOff()mitkObject [virtual]
DebugOn()mitkObject [virtual]
Delete()mitkObject
DestroyGL()mitkSceneBase [inline, virtual]
GetAmbient()mitkCUDAFullVRScene
GetBackGroundColor(float &r, float &g, float &b)mitkCUDAFullVRScene
GetClassname() const mitkObject [inline, virtual]
GetCroppingBounds(float CroppingBounds[6])mitkCUDAFullVRScene
GetDebug()mitkObject
GetDiffuse()mitkCUDAFullVRScene
GetEndoscopy()mitkVis2Scene3D [inline]
GetFovy() const mitkVis2Scene3D [inline]
GetHeight()mitkSceneBase [inline]
GetIllustrativeShading()mitkCUDAFullVRScene
GetLightDirection(float &x, float &y, float &z)mitkCUDAFullVRScene
GetPreintegration()mitkCUDAFullVRScene
GetProjectionMatrix() const mitkVis2Scene3D
GetReferenceCount()mitkObject [inline]
GetRotateRadPerPixel() const mitkVis2Scene3D [inline]
GetRotation() const mitkVis2Scene3D [inline]
GetScale() const mitkVis2Scene3D [inline]
GetScaleRatePerPixel() const mitkVis2Scene3D [inline]
GetShade()mitkCUDAFullVRScene
GetSize()mitkSceneBase [inline]
GetSpecular()mitkCUDAFullVRScene
GetSpecularPower()mitkCUDAFullVRScene
GetStdSampleDistance()mitkCUDAFullVRScene
GetTransferFunction()mitkCUDAFullVRScene
GetTranslate(float translate[3]) const mitkVis2Scene3D
GetViewMatrix() const mitkVis2Scene3D
GetViewPort(int *viewport) const mitkVis2Scene3D [inline]
GetWidth()mitkSceneBase [inline]
GetWindowId()mitkSceneBase [inline]
GetZTranslateBase() const mitkVis2Scene3D [inline]
HasUnprocessedMouseMessage()mitkSceneBase [inline]
InitGL()mitkSceneBase [inline, virtual]
IsA(const char *name)mitkObject [virtual]
IsTypeOf(const char *name)mitkObject [static]
MakeCurrent()mitkSceneBase [inline]
Move(float dx, float dy, float dz)mitkVis2Scene3D
MoveTo(float x, float y, float z)mitkVis2Scene3D
OnMouseDown(int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)mitkCUDAFullVRScene [virtual]
OnMouseMove(bool ctrlDown, bool shiftDown, int xPos, int yPos)mitkCUDAFullVRScene [virtual]
OnMouseUp(int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)mitkCUDAFullVRScene [virtual]
OnMouseWheel(bool ctrlDown, bool shiftDown, int xPos, int yPos, int delta)mitkSceneBase [inline, virtual]
Print(ostream &os)mitkObject
PrintSelf(ostream &os)mitkObject [virtual]
RemoveAllObservers()mitkObject
RemoveObserver(mitkObserver *observer)mitkObject
RemoveReference()mitkObject
RenderGL()mitkCUDAFullVRScene [virtual]
ResizeGL(int newX, int newY)mitkVis2Scene3D [virtual]
Roll(float rad)mitkVis2Scene3D
RotateLightDirection(bool turnOn)mitkCUDAFullVRScene
SafeDownCast(mitkObject *o)mitkObject [static]
SetAmbient(float value)mitkCUDAFullVRScene
SetBackGroundColor(float r, float g, float b)mitkCUDAFullVRScene
SetCroppingBounds(const float CroppingBounds[6])mitkCUDAFullVRScene
SetData(mitkICVolume *data)mitkCUDAFullVRScene
SetDataModified()mitkCUDAFullVRScene
SetDebug(unsigned char debugFlag)mitkObject
SetDiffuse(float value)mitkCUDAFullVRScene
SetEndoscopy(bool turnOn)mitkVis2Scene3D
SetFovy(float fovy)mitkVis2Scene3D
SetIllustrativeShading(int illustrative)mitkCUDAFullVRScene
SetLightColor(float r, float g, float b)mitkCUDAFullVRScene
SetLightDirection(float x, float y, float z)mitkCUDAFullVRScene
SetLightIntensity(float intensity)mitkCUDAFullVRScene
SetPreintegration(bool preInt)mitkCUDAFullVRScene
SetRotateRadPerPixel(float radPerPixel)mitkVis2Scene3D [inline]
SetRotation(const mitkVis2Quaternion &rotation)mitkVis2Scene3D
SetScale(float scale)mitkVis2Scene3D
SetScaleRatePerPixel(float scaleRatePerPixel)mitkVis2Scene3D [inline]
SetShade(bool shade)mitkCUDAFullVRScene
SetSpecular(float value)mitkCUDAFullVRScene
SetSpecularPower(float value)mitkCUDAFullVRScene
SetStdSampleDistance(float stdSampleDistance)mitkCUDAFullVRScene
SetTransferFunction(mitkRGBATransferFunction1D *tf)mitkCUDAFullVRScene
SetTranslate(const float translate[3])mitkVis2Scene3D
ShadeOff()mitkCUDAFullVRScene
ShadeOn()mitkCUDAFullVRScene
SwapBuffers()mitkSceneBase [inline]
Turn(float dx, float dy)mitkVis2Scene3D
Update()mitkSceneBase [inline]


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