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mitkCUDAFullVRScene Class Reference

mitkCUDAFullVRScene - a 3D scene for shaded semi-transparent rendering from volume datasets. Accelerated with the CUDA interface. More...

#include <mitkCUDAFullVRScene.h>

Inherits mitkVis2Scene3D.

Inheritance diagram for mitkCUDAFullVRScene:

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Collaboration diagram for mitkCUDAFullVRScene:

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List of all members.

Public Member Functions

virtual void RenderGL ()
void SetData (mitkICVolume *data)
void SetDataModified ()
void SetBackGroundColor (float r, float g, float b)
void GetBackGroundColor (float &r, float &g, float &b)
mitkRGBATransferFunction1DGetTransferFunction ()
void SetTransferFunction (mitkRGBATransferFunction1D *tf)
void SetStdSampleDistance (float stdSampleDistance)
float GetStdSampleDistance ()
void SetShade (bool shade)
bool GetShade ()
void ShadeOn ()
void ShadeOff ()
void SetLightDirection (float x, float y, float z)
void GetLightDirection (float &x, float &y, float &z)
void SetLightIntensity (float intensity)
void SetLightColor (float r, float g, float b)
void SetAmbient (float value)
float GetAmbient ()
void SetDiffuse (float value)
float GetDiffuse ()
void SetSpecular (float value)
float GetSpecular ()
void SetSpecularPower (float value)
float GetSpecularPower ()
void RotateLightDirection (bool turnOn)
virtual void OnMouseDown (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseUp (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseMove (bool ctrlDown, bool shiftDown, int xPos, int yPos)
void SetIllustrativeShading (int illustrative)
bool GetIllustrativeShading ()
void SetCroppingBounds (const float CroppingBounds[6])
void GetCroppingBounds (float CroppingBounds[6])
void SetPreintegration (bool preInt)
bool GetPreintegration ()

Detailed Description

mitkCUDAFullVRScene - a 3D scene for shaded semi-transparent rendering from volume datasets. Accelerated with the CUDA interface.

mitkCUDAFullVRScene is a 3D scene for shaded semi-transparent rendering from volume datasets. Accelerated with the CUDA interface. mitkCUDAFullVRScene needs a container subclasses from mitkSceneContainer. You can use mitkGLWindow for the container, or implement your own container.


Member Function Documentation

float mitkCUDAFullVRScene::GetAmbient  ) 
 

Get the ambient factor of the material of the isosurface

Returns:
Return The ambient factor of the material of the isosurface

void mitkCUDAFullVRScene::GetBackGroundColor float &  r,
float &  g,
float &  b
 

Return the background color of the scene

Parameters:
r Return the red component of the background color.
g Return the green component of the background color.
b Return the blue component of the background color.

void mitkCUDAFullVRScene::GetCroppingBounds float  CroppingBounds[6]  ) 
 

Get the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

float mitkCUDAFullVRScene::GetDiffuse  ) 
 

Get the diffuse factor of the material of the isosurface

Returns:
Return The diffuse factor of the material of the isosurface

bool mitkCUDAFullVRScene::GetIllustrativeShading  ) 
 

Get the illustrative shading status

Returns:
: Return the illustrative shading status.

void mitkCUDAFullVRScene::GetLightDirection float &  x,
float &  y,
float &  z
 

Return the light direction

Parameters:
x Return the x component of the light direction.
y Return the y component of the light direction.
z Return the z component of the light direction.

bool mitkCUDAFullVRScene::GetPreintegration  ) 
 

Get the preintegration status

Returns:
: the preintegration status

bool mitkCUDAFullVRScene::GetShade  ) 
 

Get the shading status

Returns:
Return the shading status.

float mitkCUDAFullVRScene::GetSpecular  ) 
 

Get the specular factor of the material of the isosurface

Returns:
Return The specular factor of the material of the isosurface

float mitkCUDAFullVRScene::GetSpecularPower  ) 
 

Get the specular power of the material of the isosurface

Returns:
Return The specular power of the material of the isosurface

float mitkCUDAFullVRScene::GetStdSampleDistance  ) 
 

Get the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.

Returns:
Return the standard sample distance

mitkRGBATransferFunction1D* mitkCUDAFullVRScene::GetTransferFunction  ) 
 

Get the transfer function

Returns:
Return the transfer function.

virtual void mitkCUDAFullVRScene::OnMouseDown int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse pressed event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDAFullVRScene::OnMouseMove bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse moved event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDAFullVRScene::OnMouseUp int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse released event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDAFullVRScene::RenderGL  )  [virtual]
 

The Interface for handling the render event pass by the container

Reimplemented from mitkVis2Scene3D.

void mitkCUDAFullVRScene::RotateLightDirection bool  turnOn  ) 
 

Turn this on to enter the light rotation interaction mode.

Parameters:
Whether turn the light rotation mode on.

void mitkCUDAFullVRScene::SetAmbient float  value  ) 
 

Set the ambient factor of the material of the isosurface

Parameters:
value The ambient factor of the material of the isosurface

void mitkCUDAFullVRScene::SetBackGroundColor float  r,
float  g,
float  b
 

Set the background color of the scene

Parameters:
r Specify the red component of the background color.
g Specify the green component of the background color.
b Specify the blue component of the background color.

void mitkCUDAFullVRScene::SetCroppingBounds const float  CroppingBounds[6]  ) 
 

Set the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

void mitkCUDAFullVRScene::SetData mitkICVolume data  ) 
 

Set the data object to be rendered

Parameters:
data The data object to be rendered.

void mitkCUDAFullVRScene::SetDataModified  ) 
 

Tell the scene the data is modified when any modification is done to the data object

void mitkCUDAFullVRScene::SetDiffuse float  value  ) 
 

Set the diffuse factor of the material of the isosurface

Parameters:
value The diffuse factor of the material of the isosurface

void mitkCUDAFullVRScene::SetIllustrativeShading int  illustrative  ) 
 

Turn on or turn off illustrative shading.

Parameters:
shade,: The illustrative shading status.

void mitkCUDAFullVRScene::SetLightColor float  r,
float  g,
float  b
 

Set the color of the light source

Parameters:
r Specify the red component of the light source color.
g Specify the green component of the light source color.
b Specify the blue component of the light source color.

void mitkCUDAFullVRScene::SetLightDirection float  x,
float  y,
float  z
 

Set the light direction

Parameters:
x Specify the x component of the light direction.
y Specify the y component of the light direction.
z Specify the z component of the light direction.

void mitkCUDAFullVRScene::SetLightIntensity float  intensity  ) 
 

Set the light's intensity

Parameters:
intensity Light's intensity

void mitkCUDAFullVRScene::SetPreintegration bool  preInt  ) 
 

Set the preintegration status

Parameters:
preInt,: the preintegration status

void mitkCUDAFullVRScene::SetShade bool  shade  ) 
 

Turn on or turn off shading.

Parameters:
shade The shading status.

void mitkCUDAFullVRScene::SetSpecular float  value  ) 
 

Set the specular factor of the material of the isosurface

Parameters:
value The specular factor of the material of the isosurface

void mitkCUDAFullVRScene::SetSpecularPower float  value  ) 
 

Set the specular power of the material of the isosurface

Parameters:
value The specular power of the material of the isosurface

void mitkCUDAFullVRScene::SetStdSampleDistance float  stdSampleDistance  ) 
 

Set the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.

Parameters:
stdSampleDistance The standard sample distance

void mitkCUDAFullVRScene::SetTransferFunction mitkRGBATransferFunction1D tf  ) 
 

Set the transfer function

Parameters:
tf The transfer function.

void mitkCUDAFullVRScene::ShadeOff  ) 
 

Turn off shading.

void mitkCUDAFullVRScene::ShadeOn  ) 
 

Turn on shading.


The documentation for this class was generated from the following file:
Generated on Tue Feb 25 15:01:47 2014 for MITK (Medical Imaging ToolKit) by  doxygen 1.4.3