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mitkCUDADeltaAccStateVRScene Member List

This is the complete list of members for mitkCUDADeltaAccStateVRScene, including all inherited members.

AddObserver(mitkObserver *observer)mitkObject
AddReference()mitkObject
BreakOnError()mitkObject [static]
DebugOff()mitkObject [virtual]
DebugOn()mitkObject [virtual]
Delete()mitkObject
DestroyGL()mitkSceneBase [inline, virtual]
GetAmbient()mitkCUDADeltaAccStateVRScene
GetBackGroundColor(float &r, float &g, float &b)mitkCUDADeltaAccStateVRScene
GetBackwardsTest()mitkCUDADeltaAccStateVRScene [inline]
GetClassname() const mitkObject [inline, virtual]
GetCroppingBounds(float CroppingBounds[6])mitkCUDADeltaAccStateVRScene
GetDebug()mitkObject
GetDiffuse()mitkCUDADeltaAccStateVRScene
GetEndoscopy()mitkVis2Scene3D [inline]
GetFovy() const mitkVis2Scene3D [inline]
GetHeight()mitkSceneBase [inline]
GetIllustrativeShading()mitkCUDADeltaAccStateVRScene
GetLightDirection(float &x, float &y, float &z)mitkCUDADeltaAccStateVRScene
GetProjectionMatrix() const mitkVis2Scene3D
GetReferenceCount()mitkObject [inline]
GetRotateRadPerPixel() const mitkVis2Scene3D [inline]
GetRotation() const mitkVis2Scene3D [inline]
GetScale() const mitkVis2Scene3D [inline]
GetScaleRatePerPixel() const mitkVis2Scene3D [inline]
GetShade()mitkCUDADeltaAccStateVRScene
GetSize()mitkSceneBase [inline]
GetSpecular()mitkCUDADeltaAccStateVRScene
GetSpecularPower()mitkCUDADeltaAccStateVRScene
GetStdSampleDistance()mitkCUDADeltaAccStateVRScene
GetTransferFunction(int index)mitkCUDADeltaAccStateVRScene
GetTranslate(float translate[3]) const mitkVis2Scene3D
GetViewMatrix() const mitkVis2Scene3D
GetViewPort(int *viewport) const mitkVis2Scene3D [inline]
GetWidth()mitkSceneBase [inline]
GetWindowId()mitkSceneBase [inline]
GetZTranslateBase() const mitkVis2Scene3D [inline]
HasUnprocessedMouseMessage()mitkSceneBase [inline]
InitGL()mitkSceneBase [inline, virtual]
IsA(const char *name)mitkObject [virtual]
IsTypeOf(const char *name)mitkObject [static]
MakeCurrent()mitkSceneBase [inline]
Move(float dx, float dy, float dz)mitkVis2Scene3D
MoveTo(float x, float y, float z)mitkVis2Scene3D
OnMouseDown(int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)mitkCUDADeltaAccStateVRScene [virtual]
OnMouseMove(bool ctrlDown, bool shiftDown, int xPos, int yPos)mitkCUDADeltaAccStateVRScene [virtual]
OnMouseUp(int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)mitkCUDADeltaAccStateVRScene [virtual]
OnMouseWheel(bool ctrlDown, bool shiftDown, int xPos, int yPos, int delta)mitkSceneBase [inline, virtual]
Print(ostream &os)mitkObject
PrintSelf(ostream &os)mitkObject [virtual]
RemoveAllObservers()mitkObject
RemoveObserver(mitkObserver *observer)mitkObject
RemoveReference()mitkObject
RenderGL()mitkCUDADeltaAccStateVRScene [virtual]
ResizeGL(int newX, int newY)mitkVis2Scene3D [virtual]
Roll(float rad)mitkVis2Scene3D
RotateLightDirection(bool turnOn)mitkCUDADeltaAccStateVRScene
SafeDownCast(mitkObject *o)mitkObject [static]
SetAmbient(float value)mitkCUDADeltaAccStateVRScene
SetBackGroundColor(float r, float g, float b)mitkCUDADeltaAccStateVRScene
SetBackwardsTest(bool test)mitkCUDADeltaAccStateVRScene [inline]
SetCroppingBounds(const float CroppingBounds[6])mitkCUDADeltaAccStateVRScene
SetData(mitkICVolume *data)mitkCUDADeltaAccStateVRScene
SetDataModified()mitkCUDADeltaAccStateVRScene
SetDebug(unsigned char debugFlag)mitkObject
SetDiffuse(float value)mitkCUDADeltaAccStateVRScene
SetEndoscopy(bool turnOn)mitkVis2Scene3D
SetFovy(float fovy)mitkVis2Scene3D
SetIllustrativeShading(int illustrative)mitkCUDADeltaAccStateVRScene
SetLayerShadingMode(int layer, ShadingMode mode)mitkCUDADeltaAccStateVRScene
SetLightColor(float r, float g, float b)mitkCUDADeltaAccStateVRScene
SetLightDirection(float x, float y, float z)mitkCUDADeltaAccStateVRScene
SetLightIntensity(float intensity)mitkCUDADeltaAccStateVRScene
SetRotateRadPerPixel(float radPerPixel)mitkVis2Scene3D [inline]
SetRotation(const mitkVis2Quaternion &rotation)mitkVis2Scene3D
SetScale(float scale)mitkVis2Scene3D
SetScaleRatePerPixel(float scaleRatePerPixel)mitkVis2Scene3D [inline]
SetShade(bool shade)mitkCUDADeltaAccStateVRScene
SetSpecular(float value)mitkCUDADeltaAccStateVRScene
SetSpecularPower(float value)mitkCUDADeltaAccStateVRScene
SetStdSampleDistance(float stdSampleDistance)mitkCUDADeltaAccStateVRScene
SetTransferFunction(int index, mitkRGBATransferFunction1D *tf)mitkCUDADeltaAccStateVRScene
SetTranslate(const float translate[3])mitkVis2Scene3D
ShadeOff()mitkCUDADeltaAccStateVRScene
ShadeOn()mitkCUDADeltaAccStateVRScene
SwapBuffers()mitkSceneBase [inline]
Turn(float dx, float dy)mitkVis2Scene3D
Update()mitkSceneBase [inline]


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