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mitkCUDADeltaAccStateVRScene Class Reference

mitkCUDADeltaAccStateVRScene - a 3D scene for volume rendering with delta accumulation based ray feature analysis. Accelerated with the CUDA interface. More...

#include <mitkCUDADeltaAccStateVRScene.h>

Inherits mitkVis2Scene3D.

Inheritance diagram for mitkCUDADeltaAccStateVRScene:

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Collaboration diagram for mitkCUDADeltaAccStateVRScene:

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List of all members.

Public Member Functions

virtual void RenderGL ()
void SetData (mitkICVolume *data)
void SetDataModified ()
void SetBackGroundColor (float r, float g, float b)
void GetBackGroundColor (float &r, float &g, float &b)
mitkRGBATransferFunction1DGetTransferFunction (int index)
void SetTransferFunction (int index, mitkRGBATransferFunction1D *tf)
void SetStdSampleDistance (float stdSampleDistance)
float GetStdSampleDistance ()
void SetShade (bool shade)
bool GetShade ()
void ShadeOn ()
void ShadeOff ()
void SetLightDirection (float x, float y, float z)
void GetLightDirection (float &x, float &y, float &z)
void SetLightIntensity (float intensity)
void SetLightColor (float r, float g, float b)
void SetAmbient (float value)
float GetAmbient ()
void SetDiffuse (float value)
float GetDiffuse ()
void SetSpecular (float value)
float GetSpecular ()
void SetSpecularPower (float value)
float GetSpecularPower ()
void RotateLightDirection (bool turnOn)
virtual void OnMouseDown (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseUp (int mouseButton, bool ctrlDown, bool shiftDown, int xPos, int yPos)
virtual void OnMouseMove (bool ctrlDown, bool shiftDown, int xPos, int yPos)
void SetIllustrativeShading (int illustrative)
bool GetIllustrativeShading ()
void SetLayerShadingMode (int layer, ShadingMode mode)
void SetCroppingBounds (const float CroppingBounds[6])
void GetCroppingBounds (float CroppingBounds[6])
void SetBackwardsTest (bool test)
bool GetBackwardsTest ()

Detailed Description

mitkCUDADeltaAccStateVRScene - a 3D scene for volume rendering with delta accumulation based ray feature analysis. Accelerated with the CUDA interface.

mitkCUDADeltaAccStateVRScene is a 3D scene for volume rendering with delta accumulation based ray feature analysis. Accelerated with the CUDA interface.


Member Function Documentation

float mitkCUDADeltaAccStateVRScene::GetAmbient  ) 
 

Get the ambient factor of the material of the isosurface

Returns:
Return The ambient factor of the material of the isosurface

void mitkCUDADeltaAccStateVRScene::GetBackGroundColor float &  r,
float &  g,
float &  b
 

Return the background color of the scene

Parameters:
r Return the red component of the background color.
g Return the green component of the background color.
b Return the blue component of the background color.

bool mitkCUDADeltaAccStateVRScene::GetBackwardsTest  )  [inline]
 

Get the backwards test status

Returns:
: the backwards test status

void mitkCUDADeltaAccStateVRScene::GetCroppingBounds float  CroppingBounds[6]  ) 
 

Get the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

float mitkCUDADeltaAccStateVRScene::GetDiffuse  ) 
 

Get the diffuse factor of the material of the isosurface

Returns:
Return The diffuse factor of the material of the isosurface

bool mitkCUDADeltaAccStateVRScene::GetIllustrativeShading  ) 
 

Get the illustrative shading status

Returns:
: Return the illustrative shading status.

void mitkCUDADeltaAccStateVRScene::GetLightDirection float &  x,
float &  y,
float &  z
 

Return the light direction

Parameters:
x Return the x component of the light direction.
y Return the y component of the light direction.
z Return the z component of the light direction.

bool mitkCUDADeltaAccStateVRScene::GetShade  ) 
 

Get the shading status

Returns:
Return the shading status.

float mitkCUDADeltaAccStateVRScene::GetSpecular  ) 
 

Get the specular factor of the material of the isosurface

Returns:
Return The specular factor of the material of the isosurface

float mitkCUDADeltaAccStateVRScene::GetSpecularPower  ) 
 

Get the specular power of the material of the isosurface

Returns:
Return The specular power of the material of the isosurface

float mitkCUDADeltaAccStateVRScene::GetStdSampleDistance  ) 
 

Get the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.

Returns:
Return the standard sample distance

mitkRGBATransferFunction1D* mitkCUDADeltaAccStateVRScene::GetTransferFunction int  index  ) 
 

Get the transfer function

Returns:
Return the transfer function.

virtual void mitkCUDADeltaAccStateVRScene::OnMouseDown int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse pressed event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDADeltaAccStateVRScene::OnMouseMove bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse moved event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDADeltaAccStateVRScene::OnMouseUp int  mouseButton,
bool  ctrlDown,
bool  shiftDown,
int  xPos,
int  yPos
[virtual]
 

The Interface for handling the mouse released event pass by the container

Reimplemented from mitkVis2Scene3D.

virtual void mitkCUDADeltaAccStateVRScene::RenderGL  )  [virtual]
 

The Interface for handling the render event pass by the container

Reimplemented from mitkVis2Scene3D.

void mitkCUDADeltaAccStateVRScene::RotateLightDirection bool  turnOn  ) 
 

Turn this on to enter the light rotation interaction mode.

Parameters:
Whether turn the light rotation mode on.

void mitkCUDADeltaAccStateVRScene::SetAmbient float  value  ) 
 

Set the ambient factor of the material of the isosurface

Parameters:
value The ambient factor of the material of the isosurface

void mitkCUDADeltaAccStateVRScene::SetBackGroundColor float  r,
float  g,
float  b
 

Set the background color of the scene

Parameters:
r Specify the red component of the background color.
g Specify the green component of the background color.
b Specify the blue component of the background color.

void mitkCUDADeltaAccStateVRScene::SetBackwardsTest bool  test  )  [inline]
 

Set the backwards test status

Parameters:
test,: the backwards test status

void mitkCUDADeltaAccStateVRScene::SetCroppingBounds const float  CroppingBounds[6]  ) 
 

Set the cropping boundary

Parameters:
CroppingBounds,: the cropping boundary

void mitkCUDADeltaAccStateVRScene::SetData mitkICVolume data  ) 
 

Set the data object to be rendered

Parameters:
data The data object to be rendered.

void mitkCUDADeltaAccStateVRScene::SetDataModified  ) 
 

Tell the scene the data is modified when any modification is done to the data object

void mitkCUDADeltaAccStateVRScene::SetDiffuse float  value  ) 
 

Set the diffuse factor of the material of the isosurface

Parameters:
value The diffuse factor of the material of the isosurface

void mitkCUDADeltaAccStateVRScene::SetIllustrativeShading int  illustrative  ) 
 

Turn on or turn off illustrative shading.

Parameters:
shade,: The illustrative shading status.

void mitkCUDADeltaAccStateVRScene::SetLayerShadingMode int  layer,
ShadingMode  mode
 

Set shading mode of a layer

Parameters:
layer,: the id of the layer
mode,: the shading mode

void mitkCUDADeltaAccStateVRScene::SetLightColor float  r,
float  g,
float  b
 

Set the color of the light source

Parameters:
r Specify the red component of the light source color.
g Specify the green component of the light source color.
b Specify the blue component of the light source color.

void mitkCUDADeltaAccStateVRScene::SetLightDirection float  x,
float  y,
float  z
 

Set the light direction

Parameters:
x Specify the x component of the light direction.
y Specify the y component of the light direction.
z Specify the z component of the light direction.

void mitkCUDADeltaAccStateVRScene::SetLightIntensity float  intensity  ) 
 

Set the light's intensity

Parameters:
intensity Light's intensity

void mitkCUDADeltaAccStateVRScene::SetShade bool  shade  ) 
 

Turn on or turn off shading.

Parameters:
shade The shading status.

void mitkCUDADeltaAccStateVRScene::SetSpecular float  value  ) 
 

Set the specular factor of the material of the isosurface

Parameters:
value The specular factor of the material of the isosurface

void mitkCUDADeltaAccStateVRScene::SetSpecularPower float  value  ) 
 

Set the specular power of the material of the isosurface

Parameters:
value The specular power of the material of the isosurface

void mitkCUDADeltaAccStateVRScene::SetStdSampleDistance float  stdSampleDistance  ) 
 

Set the standard sample distance where the opacity of each step equals to the alpha channel of the transfered value.

Parameters:
stdSampleDistance The standard sample distance

void mitkCUDADeltaAccStateVRScene::SetTransferFunction int  index,
mitkRGBATransferFunction1D tf
 

Set the transfer function

Parameters:
tf The transfer function.

void mitkCUDADeltaAccStateVRScene::ShadeOff  ) 
 

Turn off shading.

void mitkCUDADeltaAccStateVRScene::ShadeOn  ) 
 

Turn on shading.


The documentation for this class was generated from the following file:
Generated on Tue Feb 25 15:01:45 2014 for MITK (Medical Imaging ToolKit) by  doxygen 1.4.3